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         This is a tutorial on how to sculpt a featureless head from a cube
        with a minimum number of steps while attaining a model of  a high
        level of detail.   Some of the steps may not seem to have
        immediate purpose, but they're there in anticipation of later steps.
        This tutorial is meant to walk you through the construction of a generic
        head  that will serve as template for you to build upon. Almost
        each step is illustrated in the graphic on the right. 
        Fig. 0
        
          - hit tab key to go into metanurbs mode
 
          - select the rear polygons and hit "-" key to hide the
            polygons from view
 
          - go to the front view select the four polygons that forms the eye socket
 
         
          
        Fig.1
        
          - smooth shift (offset 0) the polygons,  
 
             use stretch to adjust the width of the eyelid inside the eye
            socket.,  
            then go to the profile view 
            move the polygons a small distance into the eye socket. 
          - go back to the front view
 
            smooth shift the polygons again 
            use stretch tool to adjust the width of the polygons to fit inside
            the last ring of polygons 
            go to profile view  
            move the polygons outwards from the eye socket.  
            adjust points and check with preview window, until eyelids are in
            desired shape 
          - repeat step 2
          
 
         
        Fig.2 
        
          - make sure nothing is selected in both points and polygons modes
          
 
          - in polygon mode, select the ring of polygons that form the eyelid
            and eye socket
          
 
          - under the "polygon" tab, under "Revise",
            select the add points tool
          
 
          - use the add points tool to create new points parallel to the inner
            part of the middle horizontal line of the eyelid (do not add points
            to the ends)
          
 
          - switch to points mode
          
 
          - starting from an end select the points one by one in sequential
            order until you reach the other end
          
 
          - under the "polygon" tab, under "Revise",
            select the split tool. That should create a strip of polygons across
            the eyelid.
          
 
          - unselect points and polygons
          
 
          - use the drag points tool to shape the slit of the eyelid
          
 
          - when done dragging points, switch to polygon mode and select the
            polygons of the eye slit. 
          
 
         
        Fig.3 
        
          -  
          
 
         
           
        Copyright © 2001 Mike Ling 
          
          
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      fig.0 
           
        
        fig.1 
           
        fig.2 
          
        fig.3 
          
        fig.4 
          
        Tools used in this tutorial 
        
          - add points
 
          - merge points
 
          - merge polygons
 
          - metaform
 
          - mirror tool
 
          - set value
 
          - smooth shift
 
          - split polygon
 
          - stretch
 
          - subdivide polygon
 
          - triple
 
           
         
          
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